Development Updates
v0.7.0 - UI updated to fit all screens well(Massive OverHaul) - Netcode object deleted properly and user can now play multiple minigame sessions in single game session - Inventory System up and running - Location features are working more stable, but not quite as intended. - Moved ui elements that are useful in all game modes to a perstant ui panel that follows the user to any screen.
Update remaining miscellaneous models and sprites
Update monster and enemy character models
Update CoreCrew character models
Update plant and crop models
Update blender files
Update Google Play Games and Android settings
Commit core scripts, scenes, and prefabs
Update core scripts and project settings
Merge branch 'Development'
v0.6.92 FarmsGetPetty - added netcode support for minigames - add options menu (WIP) - added mingame haybalehustle (demo concept) - added support request ticket
v0.6.7(wip) - Now connects to oracle - needs work to load data
v0.6.5 - Added Day/Night Cycle - Changed map style - removed map objects for buildings - Added skybox rotation support - Real TOD Sunrise and sunset sync to sunrise-sunset.org api
v0.6.48b - Fix tree loading error where a tree does not reset to fruitless in its cycle if visitor queues a water task but does not finish.
v0.6.48 - Live Server Based Multiplayer at farms - Interaction Locks for objects users are engaging - Farm list and limits - Plot cost and exp - Trees mostly functional - Players have assigned colors now - See friends farms and distances - Moves storage to Google Firebase Firestore - All user data functions now in azure - All changes to data must go through azure functions, but all loads will come directly from firebase (dramatic security and speed increase) - Walk to mode - Welcome message on farm board - Leave note for owner - Visitor update now displaying username
v0.6.2a - Character Selection is online - Fixed data mismatch with client and server (Syncing new items again)
v0.6.1b (Farms Social Yes) - Began Work on Character Selection Screen - Prop Placement - UI Script for farmview now uses switch/case - Single CreateFarmItem call serverside
v0.6.1a (Farm Social Pending) - Added friend request support and a nice interface for friend fucntions - Added muti-tile farm object support - Combine Server Call to create farm objects (Treee/Plots/Props)
v0.5.99a - added trees (wip) - Watering (wip) - Remove FarmObject (wip) - Added farmers - Sorted project files - new data models and consolidate to one script
v0.5.98b - Turned on animations - Faced rotation towards interaction object during interaction - Updated interaction point to be a list reflecting all possible points of interaction.
v0.5.98 - Added support for profile avatar - download friends avatar if available and display in marker - Persistent Login seems solid now - Updated farm marker model to be cleaner (in house) - added ui to farm marker (for profile pics first)
v0.5.96b - Google Auth is working - Combining Auth into one script - Currently has a hang on gpg login (test others)
v0.5.96a - Added google auth support - fixed manifest issues is think
v0.5.95a - google auth maybe working
0.5.94c - updated login screen ui
v0.5.94b - updated toast notifs panel
v0.5.94 - Added user profile images to farmMarkers - Fixed UI in FarmView and MapView - Reorganized project structure
v0.5.92 - Farms are now fully social - Persistent player stats and ui to show them - Social game restrictions - move plot creation to task queue - added visual feedback for tasks queued - major overhaul on seed menu - login screen - log out button and action - working on persistent login - added server feedback on task attempt client act accordingly - added watermelons and pumpkins - resize plot
v0.48.98.84a changelog: - added support for loading friends farms to map
v0.48.98.8a Change Log: - Player stats is now functional - Moving to central server call system - Currency is now functional - adding support for lvl verification