Development Updates
v0.48.98.5 Changelog: - Added billboard UI for plots (not working atm) - Darkened materials of plants for new lighting - Added total duration to cropdata - work on atmosphere - Animations are fluid (need work)
send it last
send it
send it
send it
idk send it
v0.1.48.98a Changelog: - Change to grid placement system - Facebook login support added - add friend support
v1.48.92 (Farms Get Secured) Changelog: - Added farm confirmation windows when creating farms. - Removed load farms button, now happens after map loads. - Added login screen and auth - working on touch interface
passover
V1.48.9 (Working on touch)
V1.48.8a (Maps Righted) Known bugs: - Marker not responding to click
v1.48.5a (get out there and grow) changelog: - fixed bugs with map view loading wrong farm - fixed issue with plots not update - fixed load back spawn issue and now farms load back in correct location :) - made it happen!!!!!
passover 1.48.0a
v1.48.0a (Crops go Geo)
1.47.84 (Backend is back in) Changelog: - Plot updated to know farm it is on. - Gamemanager updated to instance - Map View is mainview again - Android build ready? - Farms are store by location (propriety feature) - Farmmarker is present and functional - playfab userdata update to fit new architecture - Farmer is human and animated - Art expanded Known bug: - seed plants when plot placed if seed is selected - farmkey serverside is not populating - Animations suck - Double load farm from server and etc... -
v1.47.52 (Persistence) Changelog: - Persistence, Added server connection. All plot tasks are saved to server - Added pre-sprout stage to all plants - Moved plant stage duration out of testing - Added crop assets (Tomatoes and wheat)
v1.47.4a (Local Farming Logic goes beta) Changelog: - GUI aesthetically better - Harvest Logic working - Task Queue Working - Camera angle improved Known bugs: - Seed Planting Logic does not halt ui leads to glitch where you can end up planting a plot the farmer is not at. - (not bug) seed menu is called after queue countdown and within the task menu. - harvest can be double queued for a single crop; can crash entire task system as is.
v1.47.3.5a - Mapbox Updated - Updated Mapbox Package and samples
v1.47.3a - Breakthough Working: - Planting Crops - Moving Farmer - Task System - Plot Placement To do: - Harvest Task - Watering Logic - Update Mapbox - Create Working GeoFarms - Reconnect to Playfab
v1.47.2a - TaskMenu - Task(s) is/are populating - Still needs to be connected
v1.47.1a - Still tuning: Farmer FarmTask FarmTaskQueue FarmObjectTaskMenu
v1.47.1a - Added working crop system - Added Cine camera - Adding farmer logic
just go
Crops yeah - Finally got a working crop system - Plants are growing - Water system is templat - no farm manager support yet (add it)) - Add farmer next. make it feel playable
working rn - Added crop data script for scriptable crops - Planning to rework plant system, will now be crop system and work quite differently than prior expectation under hood. - Should first get offline function and then drop in online
Workover to plot system below plant system
fixed inheritence on farmobject
working on server implementation its a headache
Merge branch 'main' of https://github.com/LadenSpark/GO-Farm
changing plant to plot system should have a better workflow overall.